CNTL_2010_Land Editor Info.txt Bounds: x1=0, y1=0, x2=20, y2=20 Value: 0 Visible: true Max: 0 Min: 2010 ProcID: 1008 RefCon: 0 Title: 'Scenario' CNTL_2009_Weapons Groups.txt Bounds: x1=0, y1=0, x2=20, y2=20 Value: 0 Visible: true Max: 0 Min: 2009 ProcID: 1008 RefCon: 0 Title: 'Scenario' CNTL_2007_Scenario Select.txt Bounds: x1=0, y1=0, x2=300, y2=20 Value: 0 Visible: true Max: 0 Min: 2007 ProcID: 1008 RefCon: 0 Title: 'Scenario' CNTL_2006_Land Look.txt Bounds: x1=0, y1=0, x2=80, y2=20 Value: 0 Visible: true Max: 0 Min: 2006 ProcID: 1008 RefCon: 0 Title: 'Land' CNTL_2005_Land Level.txt Bounds: x1=0, y1=0, x2=70, y2=20 Value: 0 Visible: true Max: 0 Min: 2005 ProcID: 1008 RefCon: 0 Title: 'Level' CNTL_2003_Blunt_Blade.txt Bounds: x1=0, y1=0, x2=90, y2=20 Value: 0 Visible: true Max: 0 Min: 2003 ProcID: 1008 RefCon: 0 Title: 'Blunt/Blade' CNTL_2002_Can Summon.txt Bounds: x1=0, y1=0, x2=100, y2=20 Value: 0 Visible: true Max: 0 Min: 2002 ProcID: 1008 RefCon: 0 Title: 'Can Summon' CNTL_2001_Weapon Type.txt Bounds: x1=0, y1=0, x2=100, y2=20 Value: 0 Visible: true Max: 0 Min: 2001 ProcID: 1008 RefCon: 0 Title: 'Weapon Type'